I’ve written a lot about games.
If you haven’t, you probably haven’t had a chance to do so yet.
There are plenty of games out there that I like and recommend, and a lot of them I consider to be excellent games.
There are also plenty of others that I don’t like, that I have little patience for, and that I’m just not into.
But let’s say for the sake of argument that there’s no doubt that there are games out right now that people should really play.
Games are not just games.
They’re something more, too.
They are social experiences, they are interactive experiences, and they have a social dimension to them.
They can have a story, a story driven narrative, or an engaging artstyle.
That doesn’t mean, however, that they are devoid of value.
Some games are great, but others aren’t.
What’s the point of writing about a game if you can’t even tell me what the hell it is?
In a lot to do with how we define what a game is, though, and how it affects the way we think about games in the first place.
The game industry has long been a hub of debate.
As we enter the year 2020, we are faced with a rapidly changing landscape.
Our society is more and more interested in exploring new ways to interact with technology and to interact more deeply with the things around us.
And as games become more and less about linear narratives and abstract control schemes, the game industry will inevitably see more and better ways to make money.
In order to continue to offer people a range of great experiences, the industry will need to expand its horizons.
We can’t expect the same things to continue.
“If you’re going to be able to put a name to a thing, you need a name.
If you want to get a piece of the pie, you have to put it in your face.”
“Games are a kind of social experience, and I’m not sure what that is,” says Ian Bogost, a professor at the University of Illinois at Chicago and author of a book called The Art of Games: An Inquiry into the Art of Making Games.
I think games are a lot more than just games, but that’s the challenge, Bogost says.
“Games are an experience.
They involve you in something.
They have meaning.
They do something with you.
If that’s not what you want in a game, then what’s the problem?”
And that’s where I’m at.
I’ve had a few moments in my life where I’ve struggled with the idea that I’d like to play a game.
Maybe that’s because I’ve never really had the patience to sit down and play a great game.
Maybe that’s why I’ve been unable to get the hang of an old-school, arcade-style platformer like Doom.
Maybe it’s because my interest in games and in social interaction is so limited.
It’s tempting to try and blame the game’s failure on the limitations of the medium, Bogos says.
But if the problem is a lack of confidence, perhaps it’s time to get out of your comfort zone.
This article originally appeared in National Review.