The Unity team recently posted a list of the top 10 iOS game development tools that people should try if they want to get started with iOS game making.
Among them is SpriteKit, which lets you easily draw and manipulate objects in the Unity environment.
SpriteKit has been around for a while, and it was first announced in 2012 by Unity itself, but it has never seen a mass adoption.
There’s a lot to love about SpriteKit: it’s extremely easy to learn, it’s relatively free, and the Unity engine can make use of it pretty seamlessly.
But it’s also been a lot of trouble to get working in the past.
It requires a lot more effort to get going than SpriteKit does.
Here’s how to get it working in Unity.