An interactive game about plane travel that is both an adventure and a simulation has been developed for the first time.
The game was first revealed at the Gamescom conference earlier this month, and it’s being developed by a team of former employees of Ubisoft, the French studio behind the Assassin’s Creed series.
The title was also mentioned in a video that Ubisoft released earlier this year, in which the team demonstrated how they’d built a simulator with a plane engine, and how players would fly their aircraft in the jungle.
“We’ve always wanted to create a plane simulator that could be used for both casual and competitive play,” Ubisoft wrote in a statement to Ars.
“For casual players, there’s the challenge of getting into the cockpit, but there’s also the fun of having fun on the ground and being able to explore a beautiful and mysterious jungle.”
“For competitive players, you have to be careful to avoid falling off your plane or being blown out of the sky,” said Philippe Proulx, a game director at Ubisoft Montreal.
“The jungle is one of the most dangerous places in the world and it can be dangerous to get lost in.
The best part is you can get back in there and find out what happened to your plane and how it ended up in the water.”
The game takes place in a plane, where players can climb the ladder to the top of the plane and control the controls to maneuver through the terrain and navigate around obstacles.
“It’s a very realistic game, where you’re able to control the plane with a joystick,” said Proualx.
“You can move around, shoot, jump, and shoot, and you can also climb up and climb down the ladder, as well as fly your plane.”
Players can control the flight and the flight control using the left stick and the right stick.
There are five different types of airplanes, ranging from the standard plane, the Airbus A330, to the E-Type, the world’s most expensive plane.
The first flight will take place in the desert, and the team plans to add more planes as they go.
“When we launch, we’ll be launching the first game to be launched,” said the Ubisoft statement.
“Our goal is to have all of the games available in a couple of months.”
The project will have a very different feel from a traditional simulator, said Poul-Henning Stoecker, the director of the project.
“In a traditional game, the player is trying to solve the problem of finding the solution, but when you take the controls of a plane and you take them into the jungle, there are different challenges that need to be solved,” Stoeckers said.
“This game is about exploration and discovery, and about how to make your plane fly better and more efficiently.
This is about a challenge that needs to be met, and we hope to inspire people with this game.”
A team of eight people works on the project, and while it’s not clear how many people the game will have, the company expects it to have around 100 employees.
The team is also aiming to make the game available for the next version of Unity, which is the engine that powers most of the game’s engines.
“At this point, we’re only working on the first plane,” said Stoekecker.
“Unity will not support the planes in this game.
But if the team is successful with the game, we could also add a new plane.”
The development team will continue working on a new version of the engine, he said.